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UI/UX Design

Santander and Champions League

A sticker album every Brazilian grew up with, rebuilt inside a banking app and taken from brief to proposal in two days.

To comply with my non-disclosure agreement, I have omitted confidential information, results and oversimplified this case. All information is my own and does not necessarily reflect the views of Santander.

Year2020
IndustryBanking
ClientSantander
PartnersUEFA, Mastercard
Project Duration2 Days

Overview

Santander Brasil, a subsidiary of Banco Santander, is a major player in Brazil's financial landscape, offering retail and commercial banking, asset management, insurance and investment banking.

Leveraging global expertise, the bank has earned the trust of millions, providing tailored solutions and innovative services in the dynamic Brazilian market.

Context

A big opportunity, with no time to waste

A UEFA partnership created a compelling business opportunity for Santander, but a tight promotional calendar left us just two days to turn the idea into something tangible.

How the project appeared

While working in-house for Santander on a collaborative project with Mastercard, an opportunity came up for a partnership with UEFA: promote the Champions League in Brazil while encouraging the use of our Santander credit card.

The catch was the calendar. We already had a promotional schedule inside the app, and the only available slot was the following month.

Why two days, not two weeks

Santander is a large bank with multiple approval processes and stringent compliance guidelines. For the delivery to be possible at all, those internal procedures had to start immediately, which meant there had to be something concrete to review.

My challenge was to deliver a tangible proposal, with the team, in two days.

The business opportunity

Brazil is a vast country, deeply passionate about football. According to a study by the Brazilian Football Confederation (CBF), football contributes a total of R$ 52.9 billion to the country's economy. Exploring this market presented a promising business opportunity.

Team

Two days, three people

We needed to execute the project at an unprecedented speed. To achieve this, I assembled a lean team of three: two designers and a product manager.

Keeping the group small was the first design decision. Fewer people meant no handoffs between us, one conversation instead of three, and the ability to move from research to a decision inside the same room. The two days below are the same work described above, laid out in the order we did it.

Day one

Discover & define

from a blank page to one concept.

  1. Framing the opportunity

    Understanding what the partnership had to achieve on both sides: promote the Champions League in Brazil for UEFA, and drive credit card usage for Santander. The partnership budget was the fuel for the rewards.

  2. Desk research

    We delved into extensive desk research, focusing first on Brazilian football and the way the country lives it, and then diving deep into the Champions League itself.

  3. Brainstorming and sketching

    A single working session where the research turned into ideas on paper, fast and disposable.

  4. Iterating the drafts

    We iterated multiple drafts until we found a concept that seemed promising, one that connected the competition to something Brazilians already loved.

Output1 concept selected

A clear direction to move forward.

Day two

Design & prototype

from one concept to something reviewable.

  1. Product strategy into a mechanic

    Turning the concept into rules a compliance team could read: what earns a sticker, what a sticker is worth, and what the customer wins.

  2. Experience design

    Streamlining the promotion into a straightforward flow, so the rules could be understood by using it rather than by reading it.

  3. Visual design

    Dressing the flow in the language of the sticker album, so the reward reads as a collectible the moment it appears.

  4. Micro-interactions and motion

    The moments that carry the metaphor: earning a sticker, revealing it, and placing it. Motion here is what makes a screen feel like opening a pack.

  5. Prototyping

    Assembling everything into a tangible proposal: the artifact that let the bank's approval and compliance processes begin on schedule.

OutputReviewable prototype

Ready to share with stakeholders.

The idea

Identification and nostalgia

The concept of the “prize sticker” was a fusion of the beloved football stickers that have been part of every Brazilian's childhood for decades, reimagined in the context of the Champions League.

It gave the promotion something a discount can never have: a form people already know by heart. Nobody needs to be taught what a sticker is, what it means to get a repeat, or why the next one is worth chasing.

Prize sticker concept: Champions League collectible stickers inside the Santander app
Principle

As simple as child's play

We streamlined the process into a straightforward flow, emphasizing a “learning by doing” approach to understanding the promotion.

With the budget from the partnership, our goal was to incentivize credit card usage through rewards. For every R$ 100.00 spent, users received a sticker.

Sticker flow, screen 1: the prize sticker is earnedSticker flow, screen 2: revealing the stickerSticker flow, screen 3: sticker placed in the album
Scratch card flow, screen 1: accumulated scratch cardsScratch card flow, screen 2: scratching to reveal the prizeScratch card flow, screen 3: prize revealed
History flow, screen 1: your luck in playHistory flow, screen 2: list of earned stickers and prizesHistory flow, screen 3: prize details

Results

The outcomes stayed inside the bank. Compliance policy keeps them off this page, but I am glad to walk through what happened in a conversation.

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